Objects are created by using the new operator followed by the name of the object type to create.
You can create objects by creating instances of the Object type and adding properties and/or methods to it, as shown here:
var o = new Object();
If there are no arguments, as in the following example, then the parentheses can be omitted:
var o = new Object; //legal, but not recommended
Object type is the base from which all other objects are derived. All of the properties and methods of the Object type are also present on other, more specific objects.
|Method constructor||Description used to create the object|
|isPrototypeOf(object)||Determines if the object is a prototype of another object.|
|propertyIsEnumerable(propertyName)||Indicates if the given property can be enumerated using the for-in statement. The property name must be a string.|
|toLocaleString()||Returns a string representation of the object that is appropriate for the locale of execution environment.|
|hasOwnProperty(propertyName)||Indicates if the given property exists on the object instance (not on the prototype). The property name must be specified as a string (for example, o.hasOwnProperty ("name")).|
|toString()||Returns a string representation of the object.|
|valueOf()||Returns a string, number, or Boolean equivalent of the object. It often returns the same value as toString().|
Since Object is the base for all objects in ECMAScript, every object has these base properties and methods.